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CD School House 9.0 - Wayzata Technology (1994).iso
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skills.pag
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1988-11-28
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2KB
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58 lines
** CHARACTER SKILLS **
=============================================================================
Maximum Training Levels by Profession:
Warrior Thief Ranger Druid Illusionist Conjurer Sorcerer
Swords 12 6 8 5 4 3 3
Axes 12 6 7 5 4 3 3
Pole Weapons 12 6 7 5 4 3 3
Missile Weapons 12 7 12 6 4 3 3
*Lockpicking 6 12 6 5 3 3 3
*Disarm Trap 6 12 6 5 3 3 3
Cast Spell 0 0 0 12 12 12 12
Languages 5 7 12 7 12 12 12
Magic Sense 1 4 6 8 12 12 12
Alchemy 0 0 6 9 12 12 10
=============================================================================
The Skills:
>> Swords, Axes, Pole Weapons, Missile Weapons
Measures the character's proficiency in each weapon group. Each level
in the appropriate skill increases the character's chances of striking
the foe.
Swords: knife, shortsword, longsword, greatsword, 2-handed sword
Axes: handaxe, battleaxe, great axe
Pole Weapons: spear, poleaxe, halbard
Missile Weapons: shortbow, longbow, crossbow.
>> Lockpicking
Measures the character's ability to pick locked doors. MUST have lockpicks.
>> Disarm Trap
Measures the character's ability to disarm traps. MUST have tools.
>> Cast Spell
This skill measures the magic user's ability to cast higher level
spells. As this skill increases, the maximum power for the character
increases.
>> Languages
Skill in deciphering writings in ancient tongues.
>> Magic Sense
Magic Sense reflects the character's ability to identify magical
items, weapons, and armor. Not having a character trained high in this
skill could be costly.
>> Alchemy
Reflects character's ability to successfully mix potions of
varying difficulty.